The useful starting point is the number of pixels in the display. A 64 × 32 matrix contains 64 columns and 32 rows: 2,048 addressable image positions. Its physical dimensions do not change the image resolution.
Match the canvas to the matrix
Start with artwork at the matrix’s native dimensions. A 64 × 32 image has a 2:1 aspect ratio. A square logo placed on that canvas needs empty space or a deliberate crop; stretching the logo across the entire panel will distort it.
| Matrix | Pixels | Aspect ratio |
|---|---|---|
| 32 × 16 | 512 | 2:1 |
| 64 × 16 | 1,024 | 4:1 |
| 64 × 32 | 2,048 | 2:1 |
| 128 × 32 | 4,096 | 4:1 |
Design for a small number of pixels
Fine detail and long messages compete for very little space. Start with bold shapes, short words, and a clear separation between foreground and background. Inspect the image at native size as well as enlarged. An image that looks attractive as a large preview may be difficult to recognize at 32 pixels high.
A file format is not a hardware connection
PNG provides a still image. GIF provides frames with timing. Whether either file plays on a particular controller depends on its software, format support, orientation settings and size limits. PixelStream creates standard files; it does not connect to controllers or verify hardware compatibility.
Make a first test file
- Find the display’s pixel width and height in its configuration or documentation.
- Use the scrolling text maker at a matching preset size. Start with a short message and a slow speed.
- Import the downloaded file using your controller’s documented process. Check orientation and readability on the actual display.
For still artwork, the resizer can produce custom grid sizes. Select 1× export when the file should match the physical pixel count.